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Speed run of Doom 3: Resurrection of Evil done in 12 segments, appened into one file, completed on October 16 2005. Available in 320x240 and 640x480 versions. Timing note: Time stops after each fade to black at the end of a level ends and resumes after the loading screen disappears.
Author's comments:
Provided I had a better computer, this run would have been a bit faster, and easier on the eyes, but I don't, so be forewarned. I was tempted to stop doing this one because of the low FPS in alot of places, but I showed some people the parts of the run where I got the lowest FPS, and they said it was still viewable, so I just continued.
Also, provided I that I didn't have technicle difficulties with my video card, this run would have been finished sooner.
Main Excavation - Those stupid heads the replaced the Lost Souls, are really annoying when they get together. I really didn't have too much of a choice other then trying to get rid of them. If I would have just ran, I would have gotten pinned down, and it would have gotten really choppy.
Erebus Level 2 - This level had by far, the most killing in it,, Not really unnecessary killing, although I'm sure if you ran fast enough, you could make it out with really low health. I attempted to run by all the guys near the end of the level a coupe times. I was instantly gunned down, or slashed too death, because way too many guys spawn right there. I did over-use the artifact though. Considering at that point in the game, it does nothing but slow stuff down.
Erebus Level 3 - I missed alot of critical shots, and got pinned in an elevator. You get the DB Shotgun here. It's reload time takes too long when you have 6 guys on you, but works wonders when you're running, and only run into something every once in a while.
Erebus Level 4 - I used the artiffact twice, the first was not quite necessary, I could have just tossed a granade, but didn't think about it until after I watched it to see how it looked. I killed 1 demon that wasn't really needed. I killed him because I thought you had to, to get the door to open, but replaying that level after it was too late, I found killing it was a waste of time. Near the end, I was desperately trying to find the health station, that's why I'm spinning in circles.
Erebus Level 5 - This level was pretty straight forward. Not having to really backtrack, so not too many complaints here. I killed 1 zombie that really wasn't needed, and I strafed off to the right to get a chaingun that was actually in front of the door I need to go through.
Erebus Level 6 - Another straight forward level, with a tiny bit of backtracking, and missing 1, or 2 critical shots. This one had a lot of killing too, but must most necessary to get passed. End guy gives you berserk too.
Phobos Labs Sector 1 - Considering you get Berserk through here, and reserve it when most needed, it becomes nothing more then a run through of the level. I still didn't have Godmode with the artifact, so I was still able to take damage.
Phobos Labs Sector 2 - Even with berserk, sometimes it's still hard to get through some of the enemies. Considering when you're in berserk, your fists, or flashlight become the strongest weapon you have, it's pretty pointless to use anything else. It was pretty much run, smack, run smack, through this one. The almost end guy gives you god.
Phobos Labs Sector 3 - I chose left door when getting off the tram so the zombie wasn't in my way when I went to go for the stairs. I ended up using artifact on accident due to it even being out. I had the rocket launcher out at first, switched to the artifact, then wenr to go switch back, and hit fire on accident, so I just went with it. Felt like I was waiting for ever for the display monitor to allow me to click it. This is the only level I used a shortcut in, I think.
Phobos Labs Sector 1 - Pretty much straight forward. Went a bit out of my way for the BFG, but that was for good reason.
Delta Labs Unkown - I don't know why, but it took me forever to get the route down for this one. Only slow downs were an elevator, and a demon that swiped at me before I was able to shoot it.
Hell - I was in berserk 95% of the time through this one. I don't get why they decided to make you have to fight 40 Hellnights, fat white chubby guys (can never remember their names), and Imps. After you're done with that spot, it's just berserking your way to the last guy. I don't even want to see his health bar. I shot countless rockes, and BFG shots at him. This level was also the reason why it took me so long to complete the run. Every time those meteors came down, my video would lock-up. Took me a while to fix the problem.
Chances are I'm forgetting something that I wanted to add.
I thought the bosses were rather pathetic. The game is too filled with eye-candy. Because of this eye-candy, my comp was strugling the whole way through. If you were to play this game for the storyline, and cinamatics, I don't think any of it was really worth it. The ending was short, and IMO stupid. Anyway, if you liked this run, my regular Doom3 run, or any of the other runs, be sure to click on that donate button. Send 50 bucks, and a lawyer to Radix ..And maybe a stripper for his brother =D

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Doom 3 Resurrection of Evil Free Download for PC (stylized as D00M3 RESURRECTI⊕N ⊕F EVIL) is a first-person shooter video game developed by Nerve Software. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes the original Doom, Doom II: Hell on Earth, and Master Levels for Doom II.

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